Worked on my Firebird a bit. Changed some smoothing area, and damaged it up in zbrush. At least now it tells some kind of story. Also tried out 3ds max retopo tool, which was quite helpful during the retopo-ing phase. Its located near graphite modeling tab.
For quite some time now, when i am driving and stop at the red light. I tend to look at the other cars beside mine for any details, such as rust marks, scratches etc. Even though i haven't started the texturing phase, i am just imagining some colors , details for my firebird. As far as the unwrapping process goes, the main body is done and a bit of the front. So i got a little bit more to do. I am excited to see how this gonna turn out , with xoliul shader.
Another i am excited about is Tomorrow ! Why tomorrow ?
Well, because of a new mmo that i will be playing, which is pretty much competing with Diablo 3 and Guild Wars 2. Its called, Tera. A friend of mine told me about it, so i gave it a shot last weekend for the open beta. The art in that game is awesome. I spent equally as much time staring at the in-game props and taking pictures as i have playing the game. Another thing i noticed that the game is running using unreal engine. The main hype that's built around this game is for its game-play. Its an action mmo driven game, which is different from the usual auto targeting game-play. Where you target a monster, and just spam your keys for spells etc. Its complete opposite of that, its very monster hunter-ish gameplay. Everything is all manual, you gotta manually dodge, aim attacks etc. There's tons of other things to look forward in this game as well. Anyways i highly recommend taking a look at this game and trying it out. Meanwhile, i am going to play some epic music in the background and get my game face ready !
low res model
High res model
All about 3D art, 2D art, games and random stuff. I use 3ds max, zbrush and photoshop as my main app.
Showing posts with label game models. Show all posts
Showing posts with label game models. Show all posts
Friday, April 27, 2012
Update on Firebird and ...
Tuesday, April 17, 2012
Firebird
WIP of my current model, Firebird. My first attempt at modeling a high poly car.
I still got some fixing up to do before i can call this done. But after its finished, my next stage is to get a game model of this ready and hopefully a new portfolio piece.
Lately i have been playing a new game, another rpg. Its called Kingdom of Amalur Reckoning.
Its pretty much fable + skyrim. I think overall it has a nice visual and gameplay. I prefer the gameplay over skyrim. Here's how i see it, in Skyrim, you got a bow and arrow and well all you do is shoot arrow and hit and run or something like that. In Reckoning, as a archer its not just shoot arrow at your enemies. You can instead fire a volley, where its raining arrows and arrows. You can also place mines in front of you. So now if there are any surviving enemies that come after you shot your volley, they got another obstacle to pass through before they can even touch you. I think just those little things make a difference in gameplay. Shooting arrows all day can get very repetitive but if you mix skills like volley shots , mines , etc . Its makes it more fun.
Also played a couple of other games like Ridge racer for pc and some jrpg's on wii.
Apart from all the gaming and modeling, i started going to the gym. I guess there's only so much sitting down on a chair and sitting in-front of a computer my body can take. Plus its pretty much summer weather down here. And time for golf again...
Labels: 3D, zbrush, 3ds max, concept, art
3D,
3ds max,
assets,
game models,
High poly model,
pc games,
PC Steam,
Reckoning
Wednesday, December 14, 2011
PS3 Sideways New York
If you want more info on this game, this is the website http://www.playbrains.com/sideway/
Of-course you can you-tube it as well. Its been out for some time now and just recently it was released for PC, Steam.
In this game i worked as a prop artist and level decorator. Basically building the props as i get them and from time to time, i would go in the game engine and populate the level. I did that newspaper and stuff that you see in the first picture lol. I also placed some of the 2d posters and graffiti, but i did not make them.
Along with some in game screens shots, i posted some of the props i made. As you can tell its very low poly, with simple textures. I think the highest polycount was for the bonsai tree i made. Around 700 poly. Sometimes i would reuse the same models and create different textures. Like for example, the taxi and the police car share the same model but have different textures on them.
Other than that, i have been playing a few new games now. One of them bieng nds game, Radiant Historia. I really like the concept in that game. I think i play more portable games than pc games lol.
Anyways, hope you liked this post.
Oh, almost forgot.. i hid some easter eggs ( Golden Statues) in different levels. If you have the game, see how many you can find ^^
Labels: 3D, zbrush, 3ds max, concept, art
3D,
3ds max,
assets,
environment,
game models,
gamebryo light speed,
PC Steam,
photoshop,
props,
PS3,
PSN,
Sideways New York
Subscribe to:
Posts (Atom)











