Showing posts with label PC Steam. Show all posts
Showing posts with label PC Steam. Show all posts

Tuesday, April 17, 2012

Firebird




WIP of my current model, Firebird. My first attempt at modeling a high poly car.
I still got some fixing up to do before i can call this done. But after its finished, my next stage is to get a game model of this ready and hopefully a new portfolio piece.
Lately i have been playing a new game, another rpg. Its called Kingdom of Amalur Reckoning.
Its pretty much fable + skyrim. I think overall it has a nice visual and gameplay. I prefer the gameplay over skyrim. Here's how i see it, in Skyrim, you got a bow and arrow and well all you do is shoot arrow and hit and run or something like that. In Reckoning, as a archer its not just shoot arrow at your enemies. You can instead fire a volley, where its raining arrows and arrows. You can also place mines in front of you. So now if there are any surviving enemies that come after you shot your volley, they got another obstacle to pass through before they can even touch you. I think just those little things make a difference in gameplay. Shooting arrows all day can get very repetitive but  if you mix skills like volley shots , mines , etc . Its makes it more fun.
Also played a couple of other games like Ridge racer for pc and some jrpg's on wii.
Apart from all the gaming and modeling, i started going to the gym. I guess there's only so much sitting down on a chair and sitting in-front of a computer my body can take. Plus its pretty much summer weather down here. And time for golf again...



Wednesday, December 14, 2011

PS3 Sideways New York

  Soo..here it is, Stuff i worked on for the PS3 Sideways New York.
If you want more info on this game, this is the website http://www.playbrains.com/sideway/
Of-course you can you-tube it as well. Its been out for some time now and just recently it was released for PC, Steam.

In this game i worked as a prop artist and level decorator. Basically building the props as i get them and from time to time, i would go in the game engine and populate the level. I did that newspaper and stuff that you see in the first picture lol. I also placed some of the 2d posters and graffiti, but i did not make them.

Along with some in game screens shots, i posted some of the props i made. As you can tell its very low poly, with simple textures. I think the highest polycount was for the bonsai tree i made. Around 700 poly. Sometimes i would reuse the same models and create different textures. Like for example, the taxi and the police car share the same model but have different textures on them.

Other than that, i have been playing a few new games now. One of them bieng nds game, Radiant Historia. I really like the concept in that game. I think i play more portable games than pc games lol.

Anyways, hope you liked this post.
Oh, almost forgot.. i hid some easter eggs ( Golden Statues) in different levels. If you have the game, see how many you can find ^^