Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Tuesday, May 29, 2012

Firebird with textures




Finished up my Firebird. The textures are 2048, and i used xoliul shader 2 to see my model in real time. There are a few things i want to test but i guess for now i am calling this done.
Tri count : 4,465

Thursday, May 24, 2012

Beast zbrush scuplt




Another sculpt done in zbrush to learn and experiment with brushes. The dynamesh feature works really well and makes sculpting more fun =)

Sunday, May 20, 2012

zbrush headbust


Just playing around in zbrush and testing out dynamesh , insert brushes etc. I wanted to do some character modeling, so here is the result. I guess sort of inspired by the game "orcs must die" .

Friday, April 27, 2012

Update on Firebird and ...

Worked on my Firebird a bit. Changed some smoothing area, and damaged it up in zbrush. At least now it tells some kind of story. Also tried out 3ds max retopo tool, which was quite helpful during the retopo-ing phase. Its located near graphite modeling tab.
For quite some time now, when i am driving and stop at the red light. I tend to look at the other cars beside mine for any details, such as rust marks, scratches etc. Even though i haven't started the texturing phase, i am just imagining some colors , details for my firebird. As far as the unwrapping process goes, the main body is done and a bit of the front. So i got a little bit more to do.  I am excited to see how this gonna turn out , with xoliul shader.
Another i am excited about is Tomorrow ! Why tomorrow ?
Well, because of a new mmo that i will be playing, which is pretty much competing with Diablo 3 and Guild Wars 2. Its called, Tera. A friend of mine told me about it, so i gave it a shot last weekend for the open beta. The art in that game is awesome. I spent equally as much time staring at the in-game props and taking pictures as i have playing the game. Another thing i noticed that the game is running using unreal engine. The main hype that's built around this game is for its game-play. Its an action mmo driven game, which is different from the usual auto targeting game-play. Where you target a monster, and just spam your keys for spells etc. Its complete opposite of that, its very monster hunter-ish gameplay. Everything is all manual, you gotta manually dodge, aim attacks etc. There's tons of other things to look forward in this game as well. Anyways i highly recommend taking a look at this game and trying it out. Meanwhile, i am going to play some epic music in the background and get my game face ready !

low res model
 High res model



Thursday, September 15, 2011

The Pineapple Plant


Hey ! hey !
So a lot of things have happened since my last post. Well first , here is the finished version of my pineapple plant. I used 3Ds Max, Zbrush and photoshop. The original concept for this was from a MoD i used to work on. Anyways, The screen caps are taken directly from Max, i used Xoliul shader and 3 omni light set up.
One of the comments i got for this prop was, " its a pineapple with a bonzai tree on top"

Asides from this i got the chance to work on a PSN game called Sideways. Maybe in the future,i will post up some of the props i made and levels i decorated for that game.
And in other news, i recently took part in a Starcraft 2 tournament, it was fun !
If you want to watch it, it happens every Tuesday after 6pm http://www.twitch.tv/bigpietv