Saturday, June 02, 2012

concepts and dragons and mechs


This post is gonna be all about 2D. Me and a few friends decided to re-open our old sketch blog. Which is pretty much art jams we do in our spare time. http://letsjustdraw.blogspot.ca/
At the moment all artists are welcome to join. The More the merrier

So the first jam is based on story and to basically sketch out something based on that storyline and the characters. The 2nd Jam is pretty much the same concept but different story and characters. But somehow sub consciously while drawing, i made a connection between the two different story.
So because of that i drew the 3rd picture with the dragon in it.

Lastly the mech is just a random concept. i just wanted to make a mech haha ..
I have been thinking of making a 3D mech, just don't have a clear concept for it right now.


Story : The girl is going through a time portal to save her grandfather.




Story: An agent who was suppose to get intel on some secret weapon from a enemy base was caught and 2 mercenaries chased after him.
 
This one is the merge between the two story line, where the girl warps through time to save the dude.
Originally this wasn't the idea, but somehow kind of connected haha..

 Mech concept, with two power shields.



Tuesday, May 29, 2012

Firebird with textures




Finished up my Firebird. The textures are 2048, and i used xoliul shader 2 to see my model in real time. There are a few things i want to test but i guess for now i am calling this done.
Tri count : 4,465

Thursday, May 24, 2012

Beast zbrush scuplt




Another sculpt done in zbrush to learn and experiment with brushes. The dynamesh feature works really well and makes sculpting more fun =)

Sunday, May 20, 2012

zbrush headbust


Just playing around in zbrush and testing out dynamesh , insert brushes etc. I wanted to do some character modeling, so here is the result. I guess sort of inspired by the game "orcs must die" .

Friday, April 27, 2012

Update on Firebird and ...

Worked on my Firebird a bit. Changed some smoothing area, and damaged it up in zbrush. At least now it tells some kind of story. Also tried out 3ds max retopo tool, which was quite helpful during the retopo-ing phase. Its located near graphite modeling tab.
For quite some time now, when i am driving and stop at the red light. I tend to look at the other cars beside mine for any details, such as rust marks, scratches etc. Even though i haven't started the texturing phase, i am just imagining some colors , details for my firebird. As far as the unwrapping process goes, the main body is done and a bit of the front. So i got a little bit more to do.  I am excited to see how this gonna turn out , with xoliul shader.
Another i am excited about is Tomorrow ! Why tomorrow ?
Well, because of a new mmo that i will be playing, which is pretty much competing with Diablo 3 and Guild Wars 2. Its called, Tera. A friend of mine told me about it, so i gave it a shot last weekend for the open beta. The art in that game is awesome. I spent equally as much time staring at the in-game props and taking pictures as i have playing the game. Another thing i noticed that the game is running using unreal engine. The main hype that's built around this game is for its game-play. Its an action mmo driven game, which is different from the usual auto targeting game-play. Where you target a monster, and just spam your keys for spells etc. Its complete opposite of that, its very monster hunter-ish gameplay. Everything is all manual, you gotta manually dodge, aim attacks etc. There's tons of other things to look forward in this game as well. Anyways i highly recommend taking a look at this game and trying it out. Meanwhile, i am going to play some epic music in the background and get my game face ready !

low res model
 High res model



Tuesday, April 17, 2012

Firebird




WIP of my current model, Firebird. My first attempt at modeling a high poly car.
I still got some fixing up to do before i can call this done. But after its finished, my next stage is to get a game model of this ready and hopefully a new portfolio piece.
Lately i have been playing a new game, another rpg. Its called Kingdom of Amalur Reckoning.
Its pretty much fable + skyrim. I think overall it has a nice visual and gameplay. I prefer the gameplay over skyrim. Here's how i see it, in Skyrim, you got a bow and arrow and well all you do is shoot arrow and hit and run or something like that. In Reckoning, as a archer its not just shoot arrow at your enemies. You can instead fire a volley, where its raining arrows and arrows. You can also place mines in front of you. So now if there are any surviving enemies that come after you shot your volley, they got another obstacle to pass through before they can even touch you. I think just those little things make a difference in gameplay. Shooting arrows all day can get very repetitive but  if you mix skills like volley shots , mines , etc . Its makes it more fun.
Also played a couple of other games like Ridge racer for pc and some jrpg's on wii.
Apart from all the gaming and modeling, i started going to the gym. I guess there's only so much sitting down on a chair and sitting in-front of a computer my body can take. Plus its pretty much summer weather down here. And time for golf again...