All about 3D art, 2D art, games and random stuff. I use 3ds max, zbrush and photoshop as my main app.
Thursday, September 15, 2011
The Pineapple Plant
Hey ! hey !
So a lot of things have happened since my last post. Well first , here is the finished version of my pineapple plant. I used 3Ds Max, Zbrush and photoshop. The original concept for this was from a MoD i used to work on. Anyways, The screen caps are taken directly from Max, i used Xoliul shader and 3 omni light set up.
One of the comments i got for this prop was, " its a pineapple with a bonzai tree on top"
Asides from this i got the chance to work on a PSN game called Sideways. Maybe in the future,i will post up some of the props i made and levels i decorated for that game.
And in other news, i recently took part in a Starcraft 2 tournament, it was fun !
If you want to watch it, it happens every Tuesday after 6pm http://www.twitch.tv/bigpietv
Labels: 3D, zbrush, 3ds max, concept, art
3D,
3ds max,
environment,
photoshop,
pineapple plant,
xoliul shader,
zbrush
Monday, October 25, 2010
So been working on a plant like object ...slowly. The picture below is just a low poly with normal map on it.
Still gotta tweak a lot since i have to lower the poly count. Anyways i am just texturing this at the moment. I wanted to get some sort of fake reflection / spec on the edges on those triangular shapes. So instead of painting it all by hand, i found a much better and faster solution. Of-course something like this would be more ideal to set up for your spec map. Which is what i plan on doing it later when i reach that stage. But for the moment, just doing some test runs.
Anyways posted picture below, showing the technique i used to create a fast reflection/ spec.
Still gotta tweak a lot since i have to lower the poly count. Anyways i am just texturing this at the moment. I wanted to get some sort of fake reflection / spec on the edges on those triangular shapes. So instead of painting it all by hand, i found a much better and faster solution. Of-course something like this would be more ideal to set up for your spec map. Which is what i plan on doing it later when i reach that stage. But for the moment, just doing some test runs.
Anyways posted picture below, showing the technique i used to create a fast reflection/ spec.
Labels: 3D, zbrush, 3ds max, concept, art
3D,
3ds max,
environment,
photoshop,
plant,
texturing tips
Monday, August 30, 2010
Starcraft 2 and new enviornment project
Been playing starcraft quite a lot these days. Well only ..when friends say the magic word ( Friend : "SC 2? " Me : "Sure !" ) . And then play for like hrs.. maybe. But still my rank is like bronze, and winning ratio ranges between 50 - 55%. I saw some trailers and videos of custom games that users have been working on using the sc2 editor. All i can say is wow.. keep it up ! Links / videos of those custom games are below... watch it =)
Some concept sketches and a new personal environment project i am working on. I was trying to get ambient occlusion with mental ray to work in max 2011 but apparently its not supported. It works fine on the older version. So instead i got my AO using light tracer, which does the job too. Sometimes when i cant get things to work, i think to myself if i forgot how to do it. Which was the case here for AO... Anyways hoping to get this finished , so i can start on something new.
My fav one so far , kept watching it so many times.
Something about this one, made me laugh too much.. a sc2 ums racing game , sounds fun .
Some concept sketches and a new personal environment project i am working on. I was trying to get ambient occlusion with mental ray to work in max 2011 but apparently its not supported. It works fine on the older version. So instead i got my AO using light tracer, which does the job too. Sometimes when i cant get things to work, i think to myself if i forgot how to do it. Which was the case here for AO... Anyways hoping to get this finished , so i can start on something new.
My fav one so far , kept watching it so many times.
Something about this one, made me laugh too much.. a sc2 ums racing game , sounds fun .
Labels: 3D, zbrush, 3ds max, concept, art
3ds max,
concepts,
custom maps,
enviornment,
sketches,
starcraft 2
Friday, July 23, 2010
hmmmm....icecream. Normally i don't eat ice cream but for some reason eating ice cream in summer feels good. Strawberry is good flavor. Anyways the screen caps taken below are from UDK, testing it out with my previous environment model. I made it in 3ds max, pretty simple shapes. Then i just put it together using props that came with udk like those big rocks, tree etc. Actually at first i put it together in unreal engine 3 editor. Then just recently i imported it in udk. Of-course at first things didn't turn out too well. So i had to play around with it and this is the result i got from it. I find it convenient that u can make new separate uv's for light mapping in udk instead of making it in max then importing in the engine. Still playing around with the lights and trying to understand it. But overall udk is neat.
Ohhh thought i'd share some stuff that friends showed to me. First this video
Inspirational Artists: Pascal Campion from Onyx Cinema, Inc. on Vimeo.
And second this site http://listen.grooveshark.com/#/popular . Its a online music player, with a lot of songs.
On another note, a new game came out on steam called alien swarm and its free to download.It also comes with the level editor to make your custom maps. Everyone is talking about it, there's even a article on polycount about it. I have yet to try it though.... I have been playing a little bit of l4d2 , league of legends and Monster Hunter Tri !!
A video of alien swarm.
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Related articles by Zemanta
- Freeware Friday: Alien Swarm (news.bigdownload.com)
Labels: 3D, zbrush, 3ds max, concept, art
3D,
3ds max,
alien swarm,
enviornment,
pc games,
udk
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