Showing posts with label enviornment. Show all posts
Showing posts with label enviornment. Show all posts

Monday, August 30, 2010

Starcraft 2 and new enviornment project

Been playing starcraft quite a lot these days. Well only ..when friends say the magic word ( Friend : "SC 2? "  Me : "Sure !" ) . And then play for like hrs.. maybe. But still my rank is like bronze, and winning ratio ranges between 50 - 55%. I saw some trailers and videos of custom games that users have been working on using the sc2 editor. All i can say is wow.. keep it up !  Links / videos of those custom games are below... watch it =)

Some concept sketches and a new personal environment project i am working on. I was trying to get ambient occlusion with mental ray to work in max 2011 but apparently its not supported. It works fine on the older version. So instead i got my AO using light tracer, which does the job too. Sometimes when i cant get things to work, i think to myself if i forgot how to do it. Which was the case here for AO...  Anyways hoping to get this finished , so i can start on something new.






My fav one so far , kept watching it so many times.











 Something about this one, made me laugh too much.. a sc2 ums racing game , sounds fun .



Friday, July 23, 2010



  hmmmm....icecream. Normally i don't eat ice cream but for some reason eating ice cream in summer feels good. Strawberry is good flavor. Anyways the screen caps taken below are from UDK, testing it out with my previous environment model. I made it in 3ds max, pretty simple shapes. Then i just put it together using props that came with udk like those big rocks, tree etc. Actually at first i put it together in unreal engine 3 editor. Then just recently i imported it in udk. Of-course at first things didn't turn out too well. So i had to play around with it and this is the result i got from it. I find it convenient that u can make new separate uv's for light mapping in udk instead of making it in max then importing in the engine. Still playing around with the lights and trying to understand it. But overall udk is neat.

Ohhh thought i'd share some stuff that friends showed to me. First this video
Inspirational Artists: Pascal Campion from Onyx Cinema, Inc. on Vimeo.

And second this site http://listen.grooveshark.com/#/popular . Its a online music player, with a lot of songs.
On another note, a new game came out on steam called alien swarm and its free to download.It also comes with the level editor to make your custom maps. Everyone is talking about it, there's even a article on polycount about it. I have yet to try it though.... I have been playing a little bit of l4d2 , league of legends and Monster Hunter Tri !!


    
A video of alien swarm.




UDK

Unreal 3 editor
UDK
Unreal 3 editor










UDK
UDK
3ds max
Enhanced by Zemanta

Wednesday, January 20, 2010

So now i am in final semester...Its going by soo fast >.<
Anyways this semester i have a new course now called mo cap. It looks like fun, just started last week so i can't tell u anything more than that. From what i know u get to wear these black outfits with sensors attached to it. So your motions will be captures on to the computer and then later you use a software to clean up an bring it in one of the 3d packages and put it on your character. I have only done cleaning up so far on existing captured motion. I guess it saves time...
Also started this 3d mod project which me and classmates will be working together on, Right now we are still deciding on the setting, looking at examples from other games. Once we are done all that, we'll move to concept stage etc etc..
At the moment i am working on my creature project, got some concepts for it and then soon gonna model it. Except this time, i will be using maya. Learning maya, getting the hang of the basics.


This work below is very low poly. The task was too make the most of our texture and light it properly. This is from my last semester. I was trying something with the wall...mixing two different wall textures. I try to just experiment to see what i can get away with at times lol..
Oh and its suppose to be a outdoor scene, a guild like place where elite hunters gather. At the left side of the wall, i stuck a pic of from monster hunter haha .... i Like that game ^^





The character designs below are from my 2nd year, i was designing some of the characters for a group story board assignment. There was just soo many ideas poping into my head at the time, of course i had tons of refs and inspiration from various sources. The story board assignment went pretty good in the end, i can still remember ..when me and my friends got soo into it, even added music from metal gear for our final lieca reel. It was tons of fun !






Oh btw ...there is this new mmo ...well its 4yrs old but its coming out in english for beta testing. Its by square enix and its gonna be free if its like the jp version. Its a 50 vs 50 pvp like game on a battle field with mage's, warriors , dragons etc .. here's the link
http://fez.gamepotusa.com/

Can't wait ^^